![]() ![]() “We’ve made some big leaps in development based on that activity and look forward to the road ahead as we prepare new content for the game, the first of which will be available in the next few weeks.” “We’re really happy with the results of our recent Global Play Test and I’d like to thank all of the players out there that took part and gave us such helpful insight,” said Maciej Łączny, Producer. The $19.99* Founder’s Pack provides in-game currency and exclusive items, including the Founder’s Pass that will deliver three Legendary skins throughout the course of the three months following the Early Access launch. The valuable feedback gained during this phase will inform the game’s development, letting the core players help shape the game into the ultimate experience.īuy Dying Light: Bad Blood in Early Access on Steamĭuring the early access phase, Dying Light: Bad Blood will be playable by purchasing the Founder’s Pack, which not only grants access to the game before its final release but also includes exclusive in-game content available only to Founders. This fast-paced competitive multiplayer title creatively blends PvP and PvE action while retaining the core of Dying Light’s iconic gameplay and can be accessed immediately by PC gamers worldwide.īy joining Early Access, players will become part of Dying Light: Bad Blood’s evolution. Wroclaw, September 13th 2018 - Techland is thrilled to announce that Dying Light: Bad Blood, the new online game that adds a brutal twist to the battle royale genre, is out now on Steam Early Access. Dungeons & Dragons: Honour Among Thievesĭying Light: Bad Blood - Play Now Early Access on Steam available now worldwide.Oh and it has an average of maybe 35 players at peak hours on the weekend. It's very clear from the amateurish patch note formatting at the beginning (literally "The Kukri is now balanced" and no other info,) to the massive delay between patches, (10+ days or more between tiny, tiny balance adjustments that involve a little bit of number tuning and no actual reworking) to the fact that most of the patches have very few changes, that this game is at the back of the backburner. I have very little hope any of these things will be addressed. Why in god's name does throwing a bludgeon stagger the opponent as well as do damage? Bladed weapons inflict a bleed while bludgeons do a full on stagger. Why can you still full sprint while out of stamina? ![]() Why can I carry 5 mines and 10 axes but only 1 frag/molotov? Completely arbitrary. (I still suggest making chance of finding legendary weapon randomly while looting very small and giving high chance of drop when killing a demolisher/super-goon.) Still need increased incentive to fight the "hard" zombie bosses due to huge risk of vulturing. Player base is so small that people are all but guaranteed to find their friends if they queue at the same time and then they just team up on everyone, and if they banned the people doing this there would be nobody left to play against. Stun recovery time variance still extremely unclear (Why can I sometimes get a heavy attack off on someone after I parry them and othertimes not even when they aren't using DIY shield? Why can I sometimes hit them three times and other times only twice before they can parry again? Lag? By design? If by design what's the variable factor? Nobody seems to know for sure.) They only needed to nerf that part but instead they nerfed they draw time as well which served as a huge indirect buff to guns. The problem wasn't that you could pull it out super quick it (which was the only meaningful counter to a surprise shotgun pull-out at close range,) it was that you could put it AWAY super quick and immediately parry your opponent while they were mid charge up swing. That has been the one and only content update since launch two months ago. What was it? A single new type of zombie boss, of which there are now 3 types total. Last balance patch, (that also added cosmetics, of course,) was October 29th. Feel free to look through the patch notes, and notice how every patch seems to add some kind of cosmetic item while being very, very sparse on actual balance changes and lacking new content altogether. Instead of developing content for the game, the devs seem intent on working on the shop. Originally posted by Adventurer Wilson:Lots of people here seem to be making discussions of the lack of players, so i was wondering if it's worth it buying it now or later?ĭevs have made few meaningful updates to the game in the two months since launch. ![]()
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